Dark Wisps Defence
Open-grid 2D tower defence set in an aberrant sci-fi world
Make sure to view in Full HD video quality
Preview v0.2Where the game is today
A solid, performant baseline with all the core elements proven is implemented and working. Now is the time for the most exciting part: figuring out the exact mechanics we want, and building content for them. Upgrades, Essence Interactions, Lore — all waiting to be ironed out.
Systems Status
Implemented
- Five distinct basic tower types
- Four wisp types — electric, fire, water, light
- Wisp shaders
- Custom optimised pathfinding, handling thousands of wisps
- Research tree with its own UI
- Upgrade shards — forging and applying to towers
- Dark ore mining
- Objectives and wisp summoning systems
- Expedition drones and points of interest
- Energy management and map expansion
- Save / load and a basic in-game map editor
Wide Open
- All art — environments, characters, UI, effects
- Every sound and every note of music
- Story, lore and in-game writing
- Boss character design and mechanics
- Campaign progression
- Scenarios (maps, objectives, events)
- Balancing across the board
- Rewards and exploration outcome systems
- Tower evolutions
- Essence interactions and their scope
- BYOAIC
Development Previews
We're at the placeholder stage — please use your imagination to see the full potential!
Call for the team
Would you like to help?
I'm building a team. If you have the skills needed, come and join me! Paid tiers for professionals, and a learning opportunity for people at the beginning of their road.
See who we need